UX and Game Design Strategies for Young Children (Ages 3–5 vs. 5–10)

General Strategies


Designing for children requires tailoring the experience to their developmental stage. Key strategies include:

Finally, test with real children whenever possible. Usability tests or even co-design sessions with kids can reveal whether your difficulty is appropriate and your UI is understood (How to Design Games that Children Love: UX Strategies). Children will show you quickly if they are bored or confused. (As one GDC talk on playtesting noted, kids of different ages will surface different issues with character design, level design, etc., which you can then address (GDC 2014: Gareth Griffiths - "Child's Play: Playtesting with Children in the World of Skylanders" : Free Download, Borrow, and Streaming : Internet Archive).) In short, design with empathy for a child’s perspective at each age and keep the experience fun, clear, and rewarding.

Adaptive Difficulty, Gamification, and Progress Tracking

Unity Tips


Implementing the above ideas in Unity is very feasible – Unity has an active community and many tools for educational game development. Here are some Unity-specific resources and tips: